Topic: Track Section
A track section is the basic building block of an F1GP track.
It can be thought of as the sections that make up a Scalextric track.
Each track section has a set of properties that define it, and a number of related “commands” that handle track-side object placement, etc.
Track sections are used to describe both the track that the cars race on, as well as the pit lane.
In ArgTrack, track sections are edited using the track section details window.
The curvature of a track section describes how much it turns. If it is 0, the section is a straight.
The allowed curvature value for a corner goes from -32,768 to 32,768, where a positive value indicates a right-hand corner, and a negative value indicates a left-hand turn.
More details about how corners are defined can be found in the corner geometry description.