F1GP Saved Games
There are different kinds of saved games. The documentation here refers to games that have been saved between races during a championship season.
For information about games that are saved during season races, see the F1GP Saved Games(during races) page.
|Size||Fixed (3,578 bytes)|
The first 827 bytes contain the number of races completed, plus a lot of (so far) unknown information, but it probably contains information about preferences such as race length, session lengths, possibility of rain, etc.
|26||Number of races completed||Zero-based|
The results at each race is stored as a number of 16 byte blocks, ordered by the driver’s number.
|828||Results for driver 1||Each entry is 16 bytes long|
|828 + (n*16)||Results for driver n|
|1452||Results for driver 40|
The names of drivers, teams and engines is stored in the file, starting at location 2094.
|2094||Driver 1 name||Each name entry is 24 bytes long, padded with null (\0)|
|2094 + (n*24)||Driver n name|
|3030||Driver 40 name|
|3054||Team 1 name||Each name entry is 13 bytes long, padded with null (\0)|
|3054 + (n*13)||Team n name|
|3301||Team 20 name|
|3314||Engine 1 name||Each name entry is 13 bytes long, padded with null (\0)|
|3314 + (n*13)||Engine n name|
|3561||Engine 20 name|
The final four (4) bytes, starting at index 3574, contain the checksum for the file.