API Reference > 0.19 > DamageSettings
DamageSettings Class
Represents the various damage settings in the game.
Namespace: ArgData.Entities
Constructors
Name | Description |
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DamageSettings() | Initializes a new instance of DamageSettings. |
Properties
Name | Description |
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DamageAfterHittingOtherCar | Gets or sets how much damage needs to be done before a wing breaks after crashing into another car. Lower value means less damage is needed. The default value is 1792. |
DamageAfterHittingWall | Gets or sets how much damage needs to be done before a wing breaks after crashing into the wall. Lower value means less damage is needed. The default value is 1792. |
IsValid | Whether the specified damage setting values are within allowed ranges. |
RetireAfterHittingOtherCar | Gets or sets how much damage needs to be done before a car retires from a crash with another car. Lower value means less damage is needed. The default value is 8192. |
RetireAfterHittingWall | Gets or sets how much damage needs to be done before a car retires from a crash with the wall. Lower value means less damage is needed. The default value is 7424. |
RetiredCarsRemovedAfterSeconds | Gets or sets how many seconds it takes before retired cars are removed from the track. |
YellowFlagsForStationaryCarsAfterSeconds | Gets or sets how many seconds it takes before marshalls show yellow flags for cars that are stationary on track. |