API Reference > 0.19.1 > DamageSettings
DamageSettings Class
Represents the various damage settings in the game.
Namespace: ArgData.Entities
Constructors
| Name | Description | 
|---|---|
| DamageSettings() | Initializes a new instance of DamageSettings. | 
Properties
| Name | Description | 
|---|---|
| DamageAfterHittingOtherCar | Gets or sets how much damage needs to be done before a wing breaks after crashing into another car. Lower value means less damage is needed. The default value is 1792. | 
| DamageAfterHittingWall | Gets or sets how much damage needs to be done before a wing breaks after crashing into the wall. Lower value means less damage is needed. The default value is 1792. | 
| IsValid | Whether the specified damage setting values are within allowed ranges. | 
| RetireAfterHittingOtherCar | Gets or sets how much damage needs to be done before a car retires from a crash with another car. Lower value means less damage is needed. The default value is 8192. | 
| RetireAfterHittingWall | Gets or sets how much damage needs to be done before a car retires from a crash with the wall. Lower value means less damage is needed. The default value is 7424. | 
| RetiredCarsRemovedAfterSeconds | Gets or sets how many seconds it takes before retired cars are removed from the track. | 
| YellowFlagsForStationaryCarsAfterSeconds | Gets or sets how many seconds it takes before marshalls show yellow flags for cars that are stationary on track. |